Cory, Bryan,

Thanks for the info, I will experiment with other DisplaySize values
in a 4:3 ratio until I find a text size that is comfortable.

Cory, the hardware I built is the same as yours, it uses a 3.579545MHz
crystal adjusted with the trimmer (good enough for the application
we're using it for). I don't have equipment to calibrate this either,
but my tv seems to lock on over a wide range, so I found the extents
on both sides where the picture lost sync and then centered the
trimmer between them. I  agree that the output is far superior to what
I get from nvidia's tvout, and I never got their mythical scaler
bypass mode to work either.

I'll try emerging a few different versions of the nvidia driver and
see if I can determine which ones have working interlace. Let me know
if you find out the version you're using.

Thanks again for the help.

Ben




On 7/28/05, Bryan Mayland <[EMAIL PROTECTED]> wrote:
> Cory Papenfuss wrote:
> 
> >     Nicer than any tvout on any vid card I've ever seen... would you
> > agree?  Just a quick question... did you use a crystal for the 3.58MHz
> > color subcarrier?  Is that the trimmer cap you're talking about?  I
> > had a bugger of a time getting it calibrated, as I don't have a
> > spectrum analyzer.  I did have an RF generator, though.  I ended up
> > setting it by tuning up 3.58xxxMHz into the RF generator, using it for
> > scope sync, and trying to "freeze" the output of my card.
> 
>     You all are making my head explode!
> 
> >     IIRC, the DisplaySize is supposed to be units, not pixels... like
> > inches or cm.  The ratio of them will set the aspect ratio
> > mplayer/mythtv uses to play, but it's also used to calculate the dpi
> > of the Xserver.  Now that I RTFM, I see it's in mm.  Try different
> > values (in the same 4x3 ratio) and see if you can get the scaling
> > right.  I seem to remember I had to set Mythtv to use extra-large fonts.
> 
>     Yeah the units is in mm.  What I like to do is figure out what DPI I
> want (usually 75) then calculate DisplaySize depending on the resolution
> I want to run.
> mm = Pixels * 25.4 / DPI
> For example, if I have a 1680x1050 display, and I want 75 DPI:
> 1680 * 25.4 / 75 = 569mm
> 1050 * 25.4 / 75 = 356mm
> (of course this could be simplified to just pixels * 0.339)
> 
> Use xdpyinfo to check you're getting the values you expect if the fonts
> look wacky.
> 
> 
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