Am Sonntag, 8. März 2009 14:08:13 schrieb Ivar ten Cate: > The change on a nuclear disaster depends on a few factors. If it > receives enough money, the change on a disaster is very small.
> > And also in real life none wants a power-plant next to them , but the > > same for a rocket base ( witch is in the game ) > > I think this can be implemented, so that the houses near a nuclear > power station (or a rocket station) will have less inhabitants. This sounds familiar ... And could introduce a complexe change in the game design... More inhabitants -> more Tax -> more money. People only come when they're happy, you can select how the money is spent, ... (and do people want to live near [heavy] industry? SC think they don't.. :) ). All in all very exciting imho, but would require huge changes, wouldn't it? Regards Michael
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