Greetings, I'm trying to debug an issue, but it's a hard one. I draw to a picture, in a loop. If I draw in “normal mode”, I randomly get some areas that aren't drawn as I expect (I get areas from unrelated pictures) If I separate my “base” picture from the code that draws, by adding p=p.CloneMBS, I'm getting (again randomly) a crash in my QTFrameExtractor.MoveForward, found several lines below. Here's the crash: Thread 3 Crashed: 0 com.apple.QD 0x9803a7f4 SetPortRGBForeColor + 53 1 com.apple.QD 0x9803c828 RGBForeColor + 49 2 com.apple.QuickTime 0x9221ecd6 TaskMovie_priv + 2930 3 com.apple.QuickTime 0x92232298 MoviesTask_priv + 261 4 ...uickTime Plugin.rbx_2.dylib 0x02c6f6f1 MoveForward(REALobjectStruct*) + 193 5 com.amug.MovieUtil2 0x0033442d QTFrameExtractorMBS.MoveForward%b%o<QTFrameExtractorMBS> + 56 6 com.amug.MovieUtil2 0x0058372a CMovieDesc.NextFrame%b%o<CMovieDesc> + 1043 7 com.amug.MovieUtil2 0x005193b6 WinMain.WinMain.Transform%o<Picture>%o<WinMain.WinMain>o<Picture>b + 335254 8 com.amug.MovieUtil2 0x004bcc0c WinMain.WinMain.CollectPictures%%o<WinMain.WinMain> + 50026 9 com.amug.MovieUtil2 0x0044a835 WinMain.WinMain.TH1_Run%%o<WinMain.WinMain>o<Thread> + 12071 10 com.amug.MovieUtil2 0x00568db8 Delegate.IM_Invoke%%o<Thread> + 110 11 com.amug.MovieUtil2 0x00568df9 AddHandler.Stub.0%% + 51 12 rbframework.dylib 0x00846288 threadRun + 606 13 ...ple.CoreServices.CarbonCore 0x94ca4847 CooperativeThread + 309 14 libSystem.B.dylib 0x98114259 _pthread_start + 345 15 libSystem.B.dylib 0x981140de thread_start + 34
This crash is the only valuable log to debug, because everything else is “random” (I don't know “when” I get the crash, nor do I know why some areas are drawn incorrectly if I remove “p=p.CloneMBS”). Any idea what this crash log reveals? _______________________________________________ Mbsplugins_monkeybreadsoftware.info mailing list [email protected] https://ml01.ispgateway.de/mailman/listinfo/mbsplugins_monkeybreadsoftware.info
