Am 28.02.2013 um 11:06 schrieb Marnaud <[email protected]>:

> Greetings,
> 
> I'm trying to debug an issue, but it's a hard one. I draw to a picture, in a 
> loop. If I draw in “normal mode”, I randomly get some areas that aren't drawn 
> as I expect (I get areas from unrelated pictures) If I separate my “base” 
> picture from the code that draws, by adding p=p.CloneMBS, I'm getting (again 
> randomly) a crash in my QTFrameExtractor.MoveForward, found several lines 
> below. Here's the crash:

Can you build a project which crashes here?

I tried it here and with two threads extracting frames, I have no issues.
The crash in SetPortRGBForeColor looks like the current quickdraw port is 
pointing to a freed one.

Greetings
Christian

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