Increase csc_matrix size to store more constants for compute shader.

Signed-off-by: James Zhu <james....@amd.com>
---
 src/gallium/auxiliary/vl/vl_compositor.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/auxiliary/vl/vl_compositor.c 
b/src/gallium/auxiliary/vl/vl_compositor.c
index 2c6d585..6ab4a60 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -1440,7 +1440,7 @@ vl_compositor_init_state(struct vl_compositor_state *s, 
struct pipe_context *pip
       pipe->screen,
       PIPE_BIND_CONSTANT_BUFFER,
       PIPE_USAGE_DEFAULT,
-      sizeof(csc_matrix) + 2*sizeof(float)
+      sizeof(csc_matrix) + 4*sizeof(float) + 6*sizeof(int)
    );
 
    if (!s->csc_matrix)
-- 
2.7.4

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