Am 01.02.19 um 17:28 schrieb Zhu, James:
Add video compute shader render. export CS_COMPOSITOR_RENDER=true
to enable video compute shader render.

Ok that actually makes more sense, but I would either put everything into one file or cleanly separate between gfx and compute implementation.

Christian.


Signed-off-by: James Zhu <james....@amd.com>
---
  src/gallium/auxiliary/vl/vl_compositor.c | 19 +++++++++++++++++--
  1 file changed, 17 insertions(+), 2 deletions(-)

diff --git a/src/gallium/auxiliary/vl/vl_compositor.c 
b/src/gallium/auxiliary/vl/vl_compositor.c
index 7ee8402..66a8fc9 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -1376,8 +1376,8 @@ vl_compositor_convert_rgb_to_yuv(struct 
vl_compositor_state *s,
     s->pipe->flush(s->pipe, NULL, 0);
  }
-void
-vl_compositor_render(struct vl_compositor_state *s,
+static void
+vl_compositor_gfx_render(struct vl_compositor_state *s,
                       struct vl_compositor       *c,
                       struct pipe_surface        *dst_surface,
                       struct u_rect              *dirty_area,
@@ -1419,6 +1419,21 @@ vl_compositor_render(struct vl_compositor_state *s,
     draw_layers(c, s, dirty_area);
  }
+void
+vl_compositor_render(struct vl_compositor_state *s,
+                     struct vl_compositor       *c,
+                     struct pipe_surface        *dst_surface,
+                     struct u_rect              *dirty_area,
+                     bool                        clear_dirty)
+{
+   assert(s);
+
+   if (cs_compositor_render_enable && s->layers->cs)
+      vl_compositor_cs_render(s, c, dst_surface, dirty_area, clear_dirty);
+   else
+      vl_compositor_gfx_render(s, c, dst_surface, dirty_area, clear_dirty);
+}
+
  bool
  vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
  {

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