Move dirty define to header file to share with compute shader.

Signed-off-by: James Zhu <james....@amd.com>
---
 src/gallium/auxiliary/vl/vl_compositor.c | 3 ---
 src/gallium/auxiliary/vl/vl_compositor.h | 2 ++
 2 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/src/gallium/auxiliary/vl/vl_compositor.c 
b/src/gallium/auxiliary/vl/vl_compositor.c
index 159a295..2c6d585 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -42,9 +42,6 @@
 #include "vl_types.h"
 #include "vl_compositor.h"
 
-#define MIN_DIRTY (0)
-#define MAX_DIRTY (1 << 15)
-
 enum VS_OUTPUT
 {
    VS_O_VPOS = 0,
diff --git a/src/gallium/auxiliary/vl/vl_compositor.h 
b/src/gallium/auxiliary/vl/vl_compositor.h
index 8819176..d51b5f5 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.h
+++ b/src/gallium/auxiliary/vl/vl_compositor.h
@@ -44,6 +44,8 @@ struct pipe_context;
  */
 
 #define VL_COMPOSITOR_MAX_LAYERS 16
+#define MIN_DIRTY (0)
+#define MAX_DIRTY (1 << 15)
 
 /* deinterlace allgorithem */
 enum vl_compositor_deinterlace
-- 
2.7.4

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