Move dirty define to header file to share with compute shader. Signed-off-by: James Zhu <james....@amd.com> --- src/gallium/auxiliary/vl/vl_compositor.c | 3 --- src/gallium/auxiliary/vl/vl_compositor.h | 2 ++ 2 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c index 159a295..2c6d585 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.c +++ b/src/gallium/auxiliary/vl/vl_compositor.c @@ -42,9 +42,6 @@ #include "vl_types.h" #include "vl_compositor.h" -#define MIN_DIRTY (0) -#define MAX_DIRTY (1 << 15) - enum VS_OUTPUT { VS_O_VPOS = 0, diff --git a/src/gallium/auxiliary/vl/vl_compositor.h b/src/gallium/auxiliary/vl/vl_compositor.h index 8819176..d51b5f5 100644 --- a/src/gallium/auxiliary/vl/vl_compositor.h +++ b/src/gallium/auxiliary/vl/vl_compositor.h @@ -44,6 +44,8 @@ struct pipe_context; */ #define VL_COMPOSITOR_MAX_LAYERS 16 +#define MIN_DIRTY (0) +#define MAX_DIRTY (1 << 15) /* deinterlace allgorithem */ enum vl_compositor_deinterlace -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev