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Folks,

I've just created a branch in Xorg CVS for doing work on accelereated
indirect (3D) rendering.  The branch is under programs/Xserver/GL and is
called acclerated_indirect-0-0-1.  I haven't made a CVS branch in
*years*, so I'm not 100% positive that I did it correctly.

I've already commited my patch from bug #2996, and I believe that
Kristin Hogsberg will have some code to commit in the next week or so.

Anyone should feel free to join in the fun. ;)  My paper from DDC
provides a reasonable outline of what needs to be done.

http://www.cs.pdx.edu/~idr/publications/
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