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https://bugs.freedesktop.org/show_bug.cgi?id=5994          
     




------- Additional Comments From [EMAIL PROTECTED]  2006-04-13 21:52 -------
(In reply to comment #2)
> Created an attachment (id=5292)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=5292&action=view) [edit]
> Fix for R300 max texture units
> 
> This should fix it. It also fixes the Blender3D bug of crashing when
> right-clicking on an object.

You can't do that. Mesa's tnl module can't handle more than 8 texture coord sets
as far as I can see, and for Const.MaxTextureUnits you really need to announce
the minimum of MaxTextureCoordUnits and MaxTextureImageUnits (otherwise you'd
need to be able to handle both 16 coord sets and 16 texture images for classic
texturing, which you can't). I'm not sure if Mesa has a similar limitation for
maximum imaging units as for coord sets or if it really can be changed with that
constant, but with MAX_TEXTURE_IMAGE_UNITS being 8 r300 probably shouldn't
announce more than that. Does the problem get fixed if you limit it to 8?       
   
     
     
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