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https://bugs.freedesktop.org/show_bug.cgi?id=5994          
     




------- Additional Comments From [EMAIL PROTECTED]  2006-04-14 05:11 -------
Actually, the comment in mtypes.h is wrong.  It should be the min of the coord
and image units.  I'll fix that.

On the other hand, the MAX_TEXTURE_UNITS has to be the max of
MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.  That's because
MAX_TEXTURE_UNITS is used to dimension some arrays, most notably
ctx->Texture.Unit[MAX_TEXTURE_UNITS], which store both coord and image data.
          
     
     
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