Hello Andrew,
Andrew Dunk wrote:
> Sorry I should give you a bit more info, I'm not doing anything fancy...
>
> Class A {
> ComponentTransformPtr m_ct;
>
> A() { m_ct = ComponentTransform::create(); }
^^^
the core you create here gets killed later on...
>
> function() {
> ...
> NodePtr node = makeCoredNode<ComponentTransform>( &m_ct );
^^^
... when you do this. makeCoredNode<T> creates a new core of type T,
sets it as core of the returned Node and additionally gives you a
pointer to the newly created core in the argument.
> setName(node, "GHighlight Matrix Node");
> ...
> }
>
> setScale(Vec3f scale) {
> beginEditCP(m_ct, ComponentTransform::ScaleFieldMask);
> m_ct->setScale(scale);
> endEditCP(m_ct, ComponentTransform::ScaleFieldMask);
>
> cout << m_ct->getMatrix();
> }
> }
>
> Matrix prints out the correct values after setScale().
> I also tried adding the MatrixFieldMask, still no luck.
if the matrix prints correctly, I suspect the core you modify and the
one that are actually in the scene are different.
Cheers,
Carsten
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