Aah! Thank you very much, that makes a lot of sense, and now works.
Much appreciated!
Andrew
Carsten Neumann wrote:
> Hello Andrew,
>
> Andrew Dunk wrote:
>
>> Sorry I should give you a bit more info, I'm not doing anything fancy...
>>
>> Class A {
>> ComponentTransformPtr m_ct;
>>
>> A() { m_ct = ComponentTransform::create(); }
>>
> ^^^
> the core you create here gets killed later on...
>
>
>> function() {
>> ...
>> NodePtr node = makeCoredNode<ComponentTransform>( &m_ct );
>>
> ^^^
> ... when you do this. makeCoredNode<T> creates a new core of type T,
> sets it as core of the returned Node and additionally gives you a
> pointer to the newly created core in the argument.
>
>
>> setName(node, "GHighlight Matrix Node");
>> ...
>> }
>>
>> setScale(Vec3f scale) {
>> beginEditCP(m_ct, ComponentTransform::ScaleFieldMask);
>> m_ct->setScale(scale);
>> endEditCP(m_ct, ComponentTransform::ScaleFieldMask);
>>
>> cout << m_ct->getMatrix();
>> }
>> }
>>
>> Matrix prints out the correct values after setScale().
>> I also tried adding the MatrixFieldMask, still no luck.
>>
>
> if the matrix prints correctly, I suspect the core you modify and the
> one that are actually in the scene are different.
>
> Cheers,
> Carsten
>
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