Hello,

I have some questions with respect to the resource management of render
contexts and display lists.

After debugging my application (Win32, OpenSG 2.0), I did see that the
glDeleteLists call, associated to a former glGenLists call, is not
executed in the Geometry core class on termination of the underlying
window. Am I save to expect that the wglDeleteContext call also frees
the resources allocated by the display lists of that context? Or do I
have to take extra measures to clean up my window (e.g. resetting the
scene manager explicitly)?

Best,
Johannes



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