Hello, I have some questions with respect to the resource management of render contexts and display lists.
After debugging my application (Win32, OpenSG 2.0), I did see that the glDeleteLists call, associated to a former glGenLists call, is not executed in the Geometry core class on termination of the underlying window. Am I save to expect that the wglDeleteContext call also frees the resources allocated by the display lists of that context? Or do I have to take extra measures to clean up my window (e.g. resetting the scene manager explicitly)? Best, Johannes ____________ Virus checked by G DATA AntiVirusKit Version: AVF 21.88 from 09.06.2010 Virus news: www.antiviruslab.com ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
