Hello Johannes, Johannes Brunen wrote: > "Carsten Neumann" <[email protected]> schrieb im > Newsbeitrag news:[email protected]... >>> Am I save to expect that the wglDeleteContext call also frees >>> the resources allocated by the display lists of that context? >> that is the assumption made in Window::onDestroy, FWIW it does not seem >> unreasonable to me. Do you observe that it's not working that way? >> > No, but I'm not sure how I can setup a reasonable test. How can I keep an > eye on the graphic system memory?
opengl.org recently had a news item about that, the link they posted was: <http://www.geeks3d.com/20100531/programming-tips-how-to-know-the-graphics-memory-size-and-usage-in-opengl/> Cheers, Carsten ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
