Hello Carsten,

"Carsten Neumann" <[email protected]> schrieb im 
Newsbeitrag news:[email protected]...
>>
>> Am I save to expect that the wglDeleteContext call also frees
>> the resources allocated by the display lists of that context?
>
> that is the assumption made in Window::onDestroy, FWIW it does not seem
> unreasonable to me. Do you observe that it's not working that way?
>
No, but I'm not sure how I can setup a reasonable test. How can I keep an 
eye on the graphic system memory?

>> Or do I
>> have to take extra measures to clean up my window (e.g. resetting the
>> scene manager explicitly)?
>
> You could make sure you destroy the scene first and then go through a 
> final
>
> activate();
> frameInit();
> frameExit();
> deactivate()
>
> sequence which will clean up things (specifically the cleanup happens in
> frameExit). However, if you only want to get rid of the window and keep
> the scene, you'd have to rely on the context destruction cleaning up
> resources.
>
Yes, in times I'm sharing the scene between different windows.

Best,
Johannes




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