Hello Michael,
Michael Raab wrote:
> I'm struggeling to accomplish that. I've attached the appropriate code to
> this mail. Unfortunately I cannot provide the complete application. The main
> procedure looks like this:
[SNIP - code]
> The app includes 1 ProjectionCameraDecorator per surface and eye. For 6
> surfaces that means 12 decorators. Each decorator gets 1 FBOViewport that
> means 12 FBOViewports. The app is connected to 6 render servers.
>
> The application crashes in OSGBase.dll. The stack trace is attached.
>
> Suggestions?
ok, I got you example off list, thanks. I tried running 6 instances of
Tutorial/12ClusterServer (with '-w server1' to '-w server6' as argument)
and your example with '-f Data/dinopet.3ds'.
That seemed to start and connect to the servers, it showed the same view
of the dino on all 6 servers after I changed the ortho camera a bit:
ocam->setVerticalSize(1.0);
ocam->setHorizontalSize(1.0);
Did I use your example correctly? What are you seeing when running it? I
was assuming it reproduces the crash for you? Admittedly my experiments
have been on linux, but I also ran your example through valgrind and it
did not show anything related to the TileCameraDecorators (only the
usual nvidia driver messages and a few about std::map<> use from
RemoteAspect).
Cheers,
Carsten
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