Hello Ctarsten,

thanks for the patch, I'll test and let you know.

What do think when and where exactly I should call setEnabled(false) on FBO?

Thanks,
Michael

Am 01.07.2010 17:40, schrieb Carsten Neumann:
>       Hello Michael,
>
> Michael Raab wrote:
>    
>> a second quick notice beside the problems mentioned some minutes ago:
>> I looked into the MDW code in more detail and found out that each 
>> FBOViewport will be rendered on each cluster server. That may make sense 
>> most cases but in our case that means that each server will have to render 
>> at least 2x6 FBOViewports which is not the best way I can imagine.
>> Do you think there is a better way? For example to create some kind of 
>> special viewport that does FBO rendering and texture mixing locally on each 
>> server? Could you give some advise?
>>      
> hm, yes, it is difficult to know for the MDW which FBOViewports it can
> ignore in general. Perhaps the easiest way would be to put some code in
> the server that just calls setEnabled(false) for those FBOViewports that
> are not needed on a node.
>
>       Cheers,
>               Carsten
>
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