Hello Ctarsten, thanks for the patch, I'll test and let you know.
What do think when and where exactly I should call setEnabled(false) on FBO? Thanks, Michael Am 01.07.2010 17:40, schrieb Carsten Neumann: > Hello Michael, > > Michael Raab wrote: > >> a second quick notice beside the problems mentioned some minutes ago: >> I looked into the MDW code in more detail and found out that each >> FBOViewport will be rendered on each cluster server. That may make sense >> most cases but in our case that means that each server will have to render >> at least 2x6 FBOViewports which is not the best way I can imagine. >> Do you think there is a better way? For example to create some kind of >> special viewport that does FBO rendering and texture mixing locally on each >> server? Could you give some advise? >> > hm, yes, it is difficult to know for the MDW which FBOViewports it can > ignore in general. Perhaps the easiest way would be to put some code in > the server that just calls setEnabled(false) for those FBOViewports that > are not needed on a node. > > Cheers, > Carsten > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by Sprint > What will you do first with EVO, the first 4G phone? > Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > > ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
