Hello Christoph,
On 02/25/2013 12:38 PM, "Christoph Fünfzig" wrote:
> On 25.02.2013 17:34, Carsten Neumann wrote:
>> Shader link errors already log the source code
>> (OSGShaderExecutableChunk.cpp) for debug libraries (i.e. #ifdef
>> OSG_DEBUG). I've added it for shader compile errors as well.
>> I don't have a strong opinion either way on dropping the #ifdef
>> OSG_DEBUG around this and have it work with release libs too. Anyone?
>
> Well, I mostly use Release or ReleaseNoOpt libraries.
ok, I'll give it a bit more time to see if anyone else wants to weigh in.
> SimpleSHLChunk is not needed anymore?
I grepped for calls to glCompileShader, the SimpleSHLChunk does not do
any of those, as it uses ShaderPrograms internally.
Cheers,
Carsten
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