On 02/25/2013 01:08 PM, Carsten Neumann wrote:
> On 02/25/2013 12:38 PM, "Christoph Fünfzig" wrote:
>> On 25.02.2013 17:34, Carsten Neumann wrote:
>>> Shader link errors already log the source code
>>> (OSGShaderExecutableChunk.cpp) for debug libraries (i.e. #ifdef
>>> OSG_DEBUG). I've added it for shader compile errors as well.
>>> I don't have a strong opinion either way on dropping the #ifdef
>>> OSG_DEBUG around this and have it work with release libs too. Anyone?
>>
>> Well, I mostly use Release or ReleaseNoOpt libraries.
>
> ok, I'll give it a bit more time to see if anyone else wants to weigh in.

I've removed the #ifdef OSG_DEBUG guards around logging the shader source.

        Cheers,
                Carsten

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