Hi,

ok good luck for the review.
The SimpleStage as a last stage just renders the referenced subtree into an offscreen texturebuffer.
Currently, we do this last step differently by direct copy but would like to try the SimpleStage.

Cheers,
Christoph


On 16.05.2013 13:13, Gerrit Voß wrote:
Hi,

On Thu, 2013-05-16 at 11:25 +0200, "Christoph Fünfzig" wrote:

Hi Gerrit,

thanks a lot :-)
What about the SimpleStage with a FrameBufferObject? Does it need the
same fixes
(in the chain with HDRStage -> ShadowStage)?   Cheers,
Christoph
that might be a little bit more tricky, as it needs more communication
between the stages (most of it is there but it needs some tweaking).
The GBuffer from the HDR stage or the earlier problem still don't 
work.

What does you SimpleStage do ? Just render the subtree into the
colorbuffer ? Let me try it, but we have our centre review
on Monday, so most likely it will take until next week.

kind regards
  gerrit




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