Hi,

On Wed, 2013-05-15 at 13:41 +0800, Gerrit Voß wrote:
> Hi,
> 
> On Tue, 2013-05-14 at 09:05 +0000, Wagner, Stefan wrote:
> > Thanks Gerrit,
> > 
> > sorry, my stage setup was already the same as you suggested. 
> > 
> > So it also doesn't work with:
> > HDRStageWithSSAO -> ShadowStage -> Scene
> > 
> > I'm looking forward to your patch! :D
> 
> ok, the basic combination HDRStage -> ShadowStage -> Scene 
> should work. I'll start to look into the gbuffer problem. 

ok, I pushed some changes that should help with the gbuffer pass.

Could you try and add the following around the action recurse
call for the GBuffer traversal :


  RenderAction::RenderPropType rProp = a->getRenderProperties();

  a->setRenderProperties(SystemRenderProperties.GBuffer);


  this->recurseFromThis(a);


  a->setRenderProperties(rProp);


This should prevent the shadow stage from interfering with the GBuffer
pass (effectively behaving like a group).

I tried it in my test setup and it worked. Let me know if there are
still problems left.

kind regards
  gerrit




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