Hi, On Wed, 2013-05-15 at 13:41 +0800, Gerrit Voß wrote: > Hi, > > On Tue, 2013-05-14 at 09:05 +0000, Wagner, Stefan wrote: > > Thanks Gerrit, > > > > sorry, my stage setup was already the same as you suggested. > > > > So it also doesn't work with: > > HDRStageWithSSAO -> ShadowStage -> Scene > > > > I'm looking forward to your patch! :D > > ok, the basic combination HDRStage -> ShadowStage -> Scene > should work. I'll start to look into the gbuffer problem.
ok, I pushed some changes that should help with the gbuffer pass. Could you try and add the following around the action recurse call for the GBuffer traversal : RenderAction::RenderPropType rProp = a->getRenderProperties(); a->setRenderProperties(SystemRenderProperties.GBuffer); this->recurseFromThis(a); a->setRenderProperties(rProp); This should prevent the shadow stage from interfering with the GBuffer pass (effectively behaving like a group). I tried it in my test setup and it worked. Let me know if there are still problems left. kind regards gerrit ------------------------------------------------------------------------------ Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_may _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
