Hi, yes exactly! I am currently compiling it but need some more time to test. Currently, I do not need the depth buffer but perhaps in the future.
Used it in a different place but just a SimpleStage with FrameBufferObject. So could you summarize what you changed perhaps? Thanks, Christoph On 21.05.2013 09:51, Gerrit Voß wrote: > Hi, > > On Thu, 2013-05-16 at 11:25 +0200, "Christoph Fünfzig" wrote: >> Hi Gerrit, >> >> thanks a lot :-) >> What about the SimpleStage with a FrameBufferObject? Does it need the >> same fixes >> (in the chain with HDRStage -> ShadowStage)? > It should be fixed for the following arrangment: > > Viewport > | > SimpleStage > | > HDR Stage > | > Shadow Stage > > > so the simple stage collects the colour output from the HDR stage. > Does this match your setup ? Would you need the depth buffer as well ? > > kind regards > gerrit > > > > > > > ------------------------------------------------------------------------------ > Try New Relic Now& We'll Send You this Cool Shirt > New Relic is the only SaaS-based application performance monitoring service > that delivers powerful full stack analytics. Optimize and monitor your > browser, app,& servers with just a few lines of code. Try New Relic > and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_may > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users ------------------------------------------------------------------------------ Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_may _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
