Hi Allen,
Allen Bierbaum wrote:
> I have been looking at the OSG::Geometry code today and I noticed a
> naming issue. OpenSG refers to vertex data and "properties" where as
> with OpenGL 2.0 and GLSL OpenGL would refer to all of these vertex
> attributes. What would people think about renaming these types and
> code to keep things a little more consistent with the OpenGL conventions?
>
I wouldn't mind that, if...
> Note: we could still have the conversion script convert the 1.0 naming
> to the 2.0 naming to ease code migration.
we have a little more than that, i.e. have the old names as typdefs in a
OSG_1_COMPAT block.
Dirk
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