Dirk Reiners wrote: > Hi Allen, > >Allen Bierbaum wrote: > > >>I have been looking at the OSG::Geometry code today and I noticed a >>naming issue. OpenSG refers to vertex data and "properties" where as >>with OpenGL 2.0 and GLSL OpenGL would refer to all of these vertex >>attributes. What would people think about renaming these types and >>code to keep things a little more consistent with the OpenGL conventions? >> >> >> >I wouldn't mind that, if... > > >>Note: we could still have the conversion script convert the 1.0 naming >>to the 2.0 naming to ease code migration. >> >> >we have a little more than that, i.e. have the old names as typdefs in a >OSG_1_COMPAT block. > > I wouldn't mind that, especially if we could find a way to put them in a separate file from the "real" code so they don't make things look messy. :)
-Allen > Dirk > > >------------------------------------------------------------------------- >Take Surveys. Earn Cash. Influence the Future of IT >Join SourceForge.net's Techsay panel and you'll get the chance to share your >opinions on IT & business topics through brief surveys -- and earn cash >http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV >_______________________________________________ >Opensg-users mailing list >[email protected] >https://lists.sourceforge.net/lists/listinfo/opensg-users > > > ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
