Dirk Reiners wrote:

>    Hi Allen,
>
>Allen Bierbaum wrote:
>  
>
>>I have been looking at the OSG::Geometry code today and I noticed a 
>>naming issue.  OpenSG refers to vertex data and "properties" where as 
>>with OpenGL 2.0 and GLSL OpenGL would refer to all of these vertex 
>>attributes.   What would people think about renaming these types and 
>>code to keep things a little more consistent with the OpenGL conventions? 
>>  
>>    
>>
>I wouldn't mind that, if...
>  
>
>>Note: we could still have the conversion script convert the 1.0 naming 
>>to the 2.0 naming to ease code migration.
>>    
>>
>we have a little more than that, i.e. have the old names as typdefs in a 
>OSG_1_COMPAT block.
>  
>
I wouldn't mind that, especially if we could find a way to put them in a 
separate file from the "real" code so they don't make things look messy. :)

-Allen

>    Dirk
>
>
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