Robert, Thanks for the fix. That solved the problem. I had previously worked around it with your suggestion to disable texture caching.
unsigned int options = osgUtil::Optimizer::ALL_OPTIMIZATIONS; options ^= osgUtil::Optimizer::OPTIMIZE_TEXTURE_SETTINGS; optimizer.optimize(model, options); But this is a better fix. Greg -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/2ace79a0-1141-465a-80ab-a0ba90bc8f5c%40googlegroups.com.
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