Hi Paul,

This is known threading problem in osgGA::StateSetManipulator when
using osgViewer's
DrawThreadPerContext/CullThreadPerCameraDrawThreadPerContext threading
models.

I haven't yet had time to fix it, but it is firmly on my TODO list.

Robert.

On Feb 19, 2008 5:11 PM, Paul Martz <[EMAIL PROTECTED]> wrote:
>
>
> In osgviewer, the 't' key doesn't always enable texturing. I don't seem to
> be able to reproduce this with cow.osg, though I've seen it several times
> with various OpenFlight files.
>
> Try the attached model (which used to be on the wiki with several other
> model files, but doesn't appear to be there anymore).
>
>  * Load in osgviewer. The model is flat in the XY plane, so rotate to view.
>  * Hit 't' key several times to enable/disable texture mapping.
>
> Eventually texture mapping "sticks off".
>
> When I display it on a two monitor system, sometimes texture mapping is on
> in one display and off in the other.
>
> I've looked into this in the debugger and as near as I can tell, the texture
> object is being bound when it should be; but the texture simply doesn't show
> up. So it's either not mipmap complete for some reason, or it's getting
> unbound somewhere else. I did not capture OpenGL output with something like
> GLIntercept, which would be the next step.
>
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com
> 303 859 9466
>
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>
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