Hi Renan, Renan Mendes wrote: > what I mean with that. A snap is basically a sudden transformation of > the shape on the screen to a certain orientation and position in space
Sorry, missed that the first time. As I understand it you want to scale the Drawable to a given size, place it in a certain position? To change the position, scale/size, or orientation of a Geode you should place a MatrixTransform above that node and set its matrix to do what you want. (To change the size of a single Drawable you'd have to modify it's coordinates directly.) E.g. say you want to change to Geode to a certain size you could do the following: // node hierarchy is xform=MatrixTransform -> Geode -> drawable=Drawable // desired size osg::Vec3 dSize(100,100,100); // get current bounding box const osg::BoundingBox& bbox = drawable.getBound(); osg::Vec3 bboxSize = (bbox._max - bbox._min); xform->setMatrix(osg::Matrix::scale(bboxSize.x() / dSize.x(), bboxSize.y() / dSize.y(), bboxSize.z() / dSize.z())); This is from memory, so it may not work out of the box. /ulrich _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org