HI Jon, Why not post your ported tutorial and others can make suggestions.
Robert. On Mon, Mar 3, 2008 at 3:44 PM, Jon <[EMAIL PROTECTED]> wrote: > > > > > Hello Robert, > > > > Thanks for your answer. > > Unfortunately, when I do setClearMask() operation on a camera, the scene > becomes black and nothing more… > > > > I've ported this tutorial and this code is the only remaining ! > > Not so easy J > > > > If you have any idea… > > > > Thanks in advance, > > Regards. > > > > Jon > > > > _________________________________________________________________________________________ > > Hi Jon, > > > > You can control the clear mask via; > > > > camera->setClearMask(0x0); > > > > Which is a bit more straight forward than having to dig deep inside > osgProducer. > > > > At the viewer level it'd be: > > > > viewer.getCamera()->setClearMask(0x0); > > > > I'm not familiar with this example, but clearly it needs porting > > across. As I'm not familiar I can't say exactly what to change, but > > in general you can move cameras between the scene graph and the view > > but more easily than was possible before 2.x, this means that some > > tasks can now be solved in a more natural way. > > > > As a general task we'll need to complete the work on porting the old > > 1.x based tutorials across to 2.x, in general this will be a > > simplification as much as a porting job. > > _________________________________________________________________________________________ > > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org