On Tue, Mar 4, 2008 at 6:19 AM, Roni Rosenzweig <[EMAIL PROTECTED]> wrote: > Hi Robert > I found the problem and fixed it: > Turns out is wasn't the MatrixTransform but how I set the camera position. > I used: > getCamera()->setViewMatrixAsLookat(eye, center, up) which receives > osg::Vec3f instead of osg::Vec3d. > when I switched to: > getCamera()->setViewMatrix(osg::Matrixd::lookat(eye, center, up)) (which > receives osg::Vec3d) > the problem was completely solved. > > Is there a reason why setViewMatrixAsLookat doesn't receive osg::Vec3d??
An oversight... I'll add it in now as an option. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org