As a general comment.  I am aware of the regression in some of the
osgShadow implementations, these alas seem to have come in along with
fixes with to other problems.  I don't which set of changes broke
things for which sets of models though..  a clear case for more
osgShadow related unit tests.

One problem with multipass techniques like shadowing is the
variability of things like glPolygonOffset, so to this end I think we
need to isolate this side completely and test it on its own.  I'm
currently thinking about writing a new OSG example that will just test
glPolygonOffset and then we can all try the example out and share
screenshots so we can get a picture of what hardware does what with
what settings.  Use of osg::Depth as an alternative is something that
could also be explored at the same time.

I'm heading offline now, catch up w' you all in the morn.

Robert.
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