HI Sebastian,

I see the artificate on Nvidia hardware so this rules out an ATI bug.
So far it I looks like an osgShadow bug, exactly what's gone amiss I
don't know though...

Robert.

On Sun, Mar 16, 2008 at 10:15 AM, Sebastian Messerschmidt
<[EMAIL PROTECTED]> wrote:
>
>
>
>
> Hi Adrian,
>
>
>
> As I've pointed out in the osg-users list, there seems to be a bug in recent
> ATI drivers where the t-coordinate in the generated shadow texture is
> screwed up, i.e. inversed. Your screenshots don't look exactly like the
> artefacts I've seen but it might be related I reckon.
>
> To check this I recommend replacing the fixed function vertex shader by your
> own code which does the EYE_PLANE projection and play around with the
> coordinates.
>
>
>
> Cheers
>
> Sebastian
>
>
>
>  ________________________________
>
>
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag von Adrian
> Egli OpenSceneGraph (3D)
>  Gesendet: Donnerstag, 13. März 2008 21:57
>  An: OpenSceneGraph Users
>  Betreff: Re: [osg-users] osgShadow example and gerneral question
>
>
>
>
>
> some screenshots of the bug
>
>  /adi
>
>
> 2008/3/13, Adrian Egli OpenSceneGraph (3D) <[EMAIL PROTECTED]>:
>
> Since the OSG 2.2 or event some version before, osgShadow is broken. I don't
> yet know why. but it doesn't work on ATI based computers as far as i could
> test it.
>
>
> 2008/3/13, Raymond de Vries <[EMAIL PROTECTED]>:
>
>
>
> Hi,
>
>  All I know that the PSSM implementation was not changed, the last I
>  looked at the svn version (some weeks ago), compared to 2.2.0. I will
>  test the svn version example also asap, and let you know.
>
>  Now that you mention PSSM, I've send a (small) patch some months ago and
>  suggested to change the interface a little so that parameters can be
>  changed at runtime (where it is currently only possible at startup).
>
>  Also I've send a bug report to the list in which I showed an artifact,
>  incl source code.
>
>  Within some weeks I would like to dive into PSSM again, so hopefully we
>  can join forces.
>
>  Cheers
>
>  Raymond
>
>
>
>  Jean-Sébastien Guay wrote:
>  > Hi Adrian,
>  >
>  >
>  >> i have retested osgShadow and get some really strange behaviour. event
>  >> PSSM doesn't work on my ATI x1600 based pc. was there changes and did we
>  >> really test all options of osgshadow / implementation, or do
>  >> i only have such a problem
>  >>
>  >
>  > I remarked a while ago that osgshadow --pssm did not work for me on my
>  > nVidia card (even with the --NVidea (sic) switch, I see no shadows). No
>  > idea what's wrong, as I have no time to go into the details...
>  >
>  > I know I'm not much help, but at least you know you're not alone.
>  >
>  > J-S
>  >
>
>
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>
>
>
>
>  --
>  ********************************************
>  Adrian Egli
>
>
>
>
>  --
>  ********************************************
>  Adrian Egli
> _______________________________________________
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>
>
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