On Thu, Mar 20, 2008 at 11:58 AM, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote: > > Ok, I did not mean to test the recent changes explicitly, I just did the > > test that I did recently, since the issue is hot now. Please look at the > > attached modified osgshadow.cpp. It is good to notice that the svn > > osgshadow.cpp explicitly sets the threading model to SingleThreaded. > > I believe that setting threading model to SingleThreaded was not deliberate > but was done as a default. Consecutive lines of code check arguments and > switch to other Threading modes accordingly.
In the early days of osgShadow it certainly wasn't thread safe. This is why the SingleThreaded option is there. Now I haven't recently reviewed all the osgShadow implemententations too see if they are thread safe so can't confirm if we can safely do it yet. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org