Hi, Robert, As you know, I'm current doing volume rendering work. Currently I've done a GPU voxelization using FBO but the sawtooth of the images greatly affects the result. So I'm very expecting FBO with anti-aliasing and please let know where the code with OSG1.2? I can have a reference. Thanks. Robert Osfield wrote: Hi Paul, On Mon, May 19, 2008 at 12:51 PM, <[EMAIL PROTECTED]> wrote:The OSG's FBO implementation doesn't yet support anti-aliasing, but it shouldn't be difficult extension to add support for. I do have this on my TODO list, just unfortunately quite within grasp as I've been so swamped with other work. Robert.Has this been implemented yet in the latest version of OSG?Note yet. There is a submission for adding anti-aliasing to FBO, but it's written against OSG-1.2. I have done a review, but didn't port the work to 2.3.x at the time as it was non trivial and I was just swamped with other work. It's still on my TODO list. Feel free to tackle this yourself if I don't get on to tackling it soon enough.Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org __________ Information from ESET NOD32 Antivirus, version of virus signature database 3108 (20080519) __________ The message was checked by ESET NOD32 Antivirus. http://www.eset.com |
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