HI Daniel, You'll need to use the osg::Material StateAttribute to set two sided lighting, the ColorArray on the osg::Geometry won't help you here as it only supports a single colour (as does OpenGL for vertex colours). For info on osg::Material its best to consult OpenGL docs of glMaterial
Robert. On Wed, May 21, 2008 at 9:18 AM, Daniel Moos <[EMAIL PROTECTED]> wrote: > Good morning @all > > I have a question about setting colors of a geometry. We have 3d-objects > which is described by a triangle area. > This triangle area has a color, which is set with a ColorArray and a > ColorBinding (BIND_OVERALL) > > Now I want to give a inner and outer color for the triangle area. How can I > do this? > > An example: > The inside of the triangle area should be red and the outside should be > green. See the attachement > > Thanks for your help... > Have a nice day. > Daniel > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org