On Wed, May 21, 2008 at 10:06 AM, Daniel Moos <[EMAIL PROTECTED]> wrote: > Thanks for your reply... > I already have played a little bit with osg::Material. But I don't create > two colors... Below is my try: > osg::ref_ptr<osg::Material> material = new osg::Material; > material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE); // switch > glColor usage off
material->setColorMode(osg::Material::OFF)l // switchings glColor usage off... You'll also need to enable the two sided lighting model via osg::LightModel stata attribute. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org