On Thu, May 22, 2008 at 7:48 PM, Art Tevs <[EMAIL PROTECTED]> wrote:
> Hi Stephane,
>
> Stephane, try to put an empty shader program on the cow, just like this:
>
> cow->getOrCreateStateSet()->setAttribute(new osg::Program(), 
> osg::StateAttribute::ON);
>
> I think this could help you.
> And if not then just add an empty UniformList to the stateset of the cow.

Interesting observation...  might be a good clue to figuring out why
this is happening.

Robert.
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