On Thu, May 22, 2008 at 7:48 PM, Art Tevs <[EMAIL PROTECTED]> wrote: > Hi Stephane, > > Stephane, try to put an empty shader program on the cow, just like this: > > cow->getOrCreateStateSet()->setAttribute(new osg::Program(), > osg::StateAttribute::ON); > > I think this could help you. > And if not then just add an empty UniformList to the stateset of the cow.
Interesting observation... might be a good clue to figuring out why this is happening. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org