hi,
i am working with osg 2.4, osgCal 0.3.0 and cal 3d 0.11.
in the cal3d faq i read:
"It should also be noted that Cal3D's math classes assume a left-handed
rotation system."
i have trouble with setting the quaternions from osg to the cal3d model.
which coordinate system do osg::Quat use?
or, where can i read about the coordinate systems used in osg?
bye
henry
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