hi,

i am working with osg 2.4, osgCal 0.3.0 and cal 3d 0.11.

in the cal3d faq i read:

"It should also be noted that Cal3D's math classes assume a left-handed rotation system."

i have trouble with setting the quaternions from osg to the cal3d model.

which coordinate system do osg::Quat use?
or, where can i read about the coordinate systems used in osg?

bye
henry

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