quite the interesting change, eh? gets back to a point of problem i
have with this project - that it isn't designed, but mostly just
implemented. and even that is done without a lot of thought as to the
larger consequences...

sigh.

anyway, how's your new thing going? well?

b

---------- Forwarded message ----------
From: Brian R Hill <[EMAIL PROTECTED]>
Date: Wed, Jun 25, 2008 at 9:10 AM
Subject: Re: [osg-users] [osg-submissions] API configurations
in      aseparateConfig include file
To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>


I second Paul's statement - it breaks every other project that uses osg.

Brian

[EMAIL PROTECTED] wrote: -----

To: "'OpenSceneGraph Users'" <osg-users@lists.openscenegraph.org>
From: "Paul Martz" <[EMAIL PROTECTED]>
Sent by: [EMAIL PROTECTED]
Date: 06/25/2008 08:47AM
Subject: Re: [osg-users] [osg-submissions] API configurations in
aseparateConfig include file

This is most definitely not a transparent change. It is not backwards
compatible with application projects designed to build against an OSG
source/build tree.
  -Paul


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of James Killian
> Sent: Tuesday, June 24, 2008 10:18 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] [osg-submissions] API configurations
> in aseparateConfig include file
>
> What was suppose to happen is that all of the changes were to
> be transparent in such a way where he need not write
> additional info.  The problem of course is that when the code
> was checked in it was not tested for the windows platform,
> and now that I finally understand how it is suppose to work
> there are two known issues:
>
> 1.  On my setup using 2.4.8  and VS 7.1 platform the cmake
> fails to identify that I can use interlocked and threaded
> environment, and so the config files written are for single
> threaded, and some of my bounding variables were defined as float.
>
> 2.  I suspect that cmake scripts included the *build* include
> for only OpenThreads and OSG (and these could build fine)...
> problem is that all projects dependent on either of these
> will also need to add the build path to search, and this
> triggered the "why can't my application find the Config
> header?" issues.
>
> It should be easy to fix #2 if in fact that is the intended
> direction (and to the best of my knowledge) it was.
>
> If these things are working properly, it should be a
> transparent workflow.
> I will certainly test this and provide feedback once the
> windows.h issues are resolved.
>
>
> James Killian
> ----- Original Message -----
> From: "Paul Martz" <[EMAIL PROTECTED]>
> To: "'OpenSceneGraph Submissions'"
> <[EMAIL PROTECTED]>
> Cc: "'OpenSceneGraph Users'" <osg-users@lists.openscenegraph.org>
> Sent: Tuesday, June 24, 2008 4:56 PM
> Subject: Re: [osg-users] [osg-submissions] API configurations
> in a separateConfig include file
>
>
> >I was surprised to see a change with such widespread ramifications
> >discussed
> > only on osg-submissions, so I'm cross-posting.
> >
> > I think I've now waded through enough of the posts in this thread to
> > understand why this was done, and how to cope with the fact that OSG
> > header
> > files are now in the build directory.
> >
> > Mathias, could you take the time to enter a FAQ on the wiki
> regarding
> > this?
> > I foresee many posts when people upgrade to the latest OSG
> of the form:
> > "why
> > can't my application find the Config header?". Users will
> need to know the
> > following:
> >
> > * OSG now generates headers in the build tree. If your app
> links with OSG
> > from a source/build tree, your app will now need to look
> for headers in
> > multiple locations.
> >
> > * You can get around this by installing OSG. You can
> customize the install
> > location with an OSG cmake variable.
> >
> > * Any other info you think is relevant.
> >
> > A FAQ on the wiki would be better than having people search the
> > osg-submissions archives.
> >
> > Thanks,
> >   -Paul
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce
negraph.org
> >
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce
negraph.org

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

This is a PRIVATE message. If you are not the intended recipient, please
delete without copying and kindly advise us by e-mail of the mistake in
delivery. NOTE: Regardless of content, this e-mail shall not operate to
bind CSC to any order or other contract unless pursuant to explicit written
agreement or government initiative expressly permitting the use of e-mail
for such purpose.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



-- 
bob kuehne
founder and ceo - blue newt software
www.blue-newt.com 734/834-2696
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to