Hi Bob, I will have to disagree with you on that point. I have worked in the computer industry for 15 years now (hitman, freedom fighters just to name a couple).. To this extent I have worked with 4 different gaming companies that all have made there own scenegraph/engine .. and I have to say that OpenSceneGraph is the best designed project I have ever worked with!
and yes everything is well :) my two cents, Peter On Wed, Jun 25, 2008 at 3:40 PM, Bob Kuehne <[EMAIL PROTECTED]> wrote: > quite the interesting change, eh? gets back to a point of problem i > have with this project - that it isn't designed, but mostly just > implemented. and even that is done without a lot of thought as to the > larger consequences... > > sigh. > > anyway, how's your new thing going? well? > > b > > ---------- Forwarded message ---------- > From: Brian R Hill <[EMAIL PROTECTED]> > Date: Wed, Jun 25, 2008 at 9:10 AM > Subject: Re: [osg-users] [osg-submissions] API configurations > in aseparateConfig include file > To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org> > > > I second Paul's statement - it breaks every other project that uses osg. > > Brian > > [EMAIL PROTECTED] wrote: ----- > > To: "'OpenSceneGraph Users'" <osg-users@lists.openscenegraph.org> > From: "Paul Martz" <[EMAIL PROTECTED]> > Sent by: [EMAIL PROTECTED] > Date: 06/25/2008 08:47AM > Subject: Re: [osg-users] [osg-submissions] API configurations in > aseparateConfig include file > > This is most definitely not a transparent change. It is not backwards > compatible with application projects designed to build against an OSG > source/build tree. > -Paul > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf > > Of James Killian > > Sent: Tuesday, June 24, 2008 10:18 PM > > To: OpenSceneGraph Users > > Subject: Re: [osg-users] [osg-submissions] API configurations > > in aseparateConfig include file > > > > What was suppose to happen is that all of the changes were to > > be transparent in such a way where he need not write > > additional info. The problem of course is that when the code > > was checked in it was not tested for the windows platform, > > and now that I finally understand how it is suppose to work > > there are two known issues: > > > > 1. On my setup using 2.4.8 and VS 7.1 platform the cmake > > fails to identify that I can use interlocked and threaded > > environment, and so the config files written are for single > > threaded, and some of my bounding variables were defined as float. > > > > 2. I suspect that cmake scripts included the *build* include > > for only OpenThreads and OSG (and these could build fine)... > > problem is that all projects dependent on either of these > > will also need to add the build path to search, and this > > triggered the "why can't my application find the Config > > header?" issues. > > > > It should be easy to fix #2 if in fact that is the intended > > direction (and to the best of my knowledge) it was. > > > > If these things are working properly, it should be a > > transparent workflow. > > I will certainly test this and provide feedback once the > > windows.h issues are resolved. > > > > > > James Killian > > ----- Original Message ----- > > From: "Paul Martz" <[EMAIL PROTECTED]> > > To: "'OpenSceneGraph Submissions'" > > <[EMAIL PROTECTED]> > > Cc: "'OpenSceneGraph Users'" <osg-users@lists.openscenegraph.org> > > Sent: Tuesday, June 24, 2008 4:56 PM > > Subject: Re: [osg-users] [osg-submissions] API configurations > > in a separateConfig include file > > > > > > >I was surprised to see a change with such widespread ramifications > > >discussed > > > only on osg-submissions, so I'm cross-posting. > > > > > > I think I've now waded through enough of the posts in this thread to > > > understand why this was done, and how to cope with the fact that OSG > > > header > > > files are now in the build directory. > > > > > > Mathias, could you take the time to enter a FAQ on the wiki > > regarding > > > this? > > > I foresee many posts when people upgrade to the latest OSG > > of the form: > > > "why > > > can't my application find the Config header?". Users will > > need to know the > > > following: > > > > > > * OSG now generates headers in the build tree. If your app > > links with OSG > > > from a source/build tree, your app will now need to look > > for headers in > > > multiple locations. > > > > > > * You can get around this by installing OSG. You can > > customize the install > > > location with an OSG cmake variable. > > > > > > * Any other info you think is relevant. > > > > > > A FAQ on the wiki would be better than having people search the > > > osg-submissions archives. > > > > > > Thanks, > > > -Paul > > > > > > _______________________________________________ > > > osg-users mailing list > > > osg-users@lists.openscenegraph.org > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce > negraph.org > > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce > negraph.org > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- > > This is a PRIVATE message. If you are not the intended recipient, please > delete without copying and kindly advise us by e-mail of the mistake in > delivery. NOTE: Regardless of content, this e-mail shall not operate to > bind CSC to any order or other contract unless pursuant to explicit written > agreement or government initiative expressly permitting the use of e-mail > for such purpose. > > -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > -- > bob kuehne > founder and ceo - blue newt software > www.blue-newt.com 734/834-2696 > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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