Hi Bob,

I will have to disagree with you on that point. I have worked in the
computer industry for 15 years now
(hitman, freedom fighters just to name a couple).. To this extent I have
worked with 4 different gaming
companies that all have made there own scenegraph/engine .. and I have to
say that OpenSceneGraph
is the best designed project I have ever worked with!

and yes everything is well :)

my two cents,
Peter




On Wed, Jun 25, 2008 at 3:40 PM, Bob Kuehne <[EMAIL PROTECTED]> wrote:

> quite the interesting change, eh? gets back to a point of problem i
> have with this project - that it isn't designed, but mostly just
> implemented. and even that is done without a lot of thought as to the
> larger consequences...
>
> sigh.
>
> anyway, how's your new thing going? well?
>
> b
>
> ---------- Forwarded message ----------
> From: Brian R Hill <[EMAIL PROTECTED]>
> Date: Wed, Jun 25, 2008 at 9:10 AM
> Subject: Re: [osg-users] [osg-submissions] API configurations
> in      aseparateConfig include file
>  To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
>
>
> I second Paul's statement - it breaks every other project that uses osg.
>
> Brian
>
> [EMAIL PROTECTED] wrote: -----
>
> To: "'OpenSceneGraph Users'" <osg-users@lists.openscenegraph.org>
> From: "Paul Martz" <[EMAIL PROTECTED]>
> Sent by: [EMAIL PROTECTED]
> Date: 06/25/2008 08:47AM
> Subject: Re: [osg-users] [osg-submissions] API configurations in
> aseparateConfig include file
>
> This is most definitely not a transparent change. It is not backwards
> compatible with application projects designed to build against an OSG
> source/build tree.
>  -Paul
>
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf
> > Of James Killian
> > Sent: Tuesday, June 24, 2008 10:18 PM
> > To: OpenSceneGraph Users
> > Subject: Re: [osg-users] [osg-submissions] API configurations
> > in aseparateConfig include file
> >
> > What was suppose to happen is that all of the changes were to
> > be transparent in such a way where he need not write
> > additional info.  The problem of course is that when the code
> > was checked in it was not tested for the windows platform,
> > and now that I finally understand how it is suppose to work
> > there are two known issues:
> >
> > 1.  On my setup using 2.4.8  and VS 7.1 platform the cmake
> > fails to identify that I can use interlocked and threaded
> > environment, and so the config files written are for single
> > threaded, and some of my bounding variables were defined as float.
> >
> > 2.  I suspect that cmake scripts included the *build* include
> > for only OpenThreads and OSG (and these could build fine)...
> > problem is that all projects dependent on either of these
> > will also need to add the build path to search, and this
> > triggered the "why can't my application find the Config
> > header?" issues.
> >
> > It should be easy to fix #2 if in fact that is the intended
> > direction (and to the best of my knowledge) it was.
> >
> > If these things are working properly, it should be a
> > transparent workflow.
> > I will certainly test this and provide feedback once the
> > windows.h issues are resolved.
> >
> >
> > James Killian
> > ----- Original Message -----
> > From: "Paul Martz" <[EMAIL PROTECTED]>
> > To: "'OpenSceneGraph Submissions'"
> > <[EMAIL PROTECTED]>
> > Cc: "'OpenSceneGraph Users'" <osg-users@lists.openscenegraph.org>
> > Sent: Tuesday, June 24, 2008 4:56 PM
> > Subject: Re: [osg-users] [osg-submissions] API configurations
> > in a separateConfig include file
> >
> >
> > >I was surprised to see a change with such widespread ramifications
> > >discussed
> > > only on osg-submissions, so I'm cross-posting.
> > >
> > > I think I've now waded through enough of the posts in this thread to
> > > understand why this was done, and how to cope with the fact that OSG
> > > header
> > > files are now in the build directory.
> > >
> > > Mathias, could you take the time to enter a FAQ on the wiki
> > regarding
> > > this?
> > > I foresee many posts when people upgrade to the latest OSG
> > of the form:
> > > "why
> > > can't my application find the Config header?". Users will
> > need to know the
> > > following:
> > >
> > > * OSG now generates headers in the build tree. If your app
> > links with OSG
> > > from a source/build tree, your app will now need to look
> > for headers in
> > > multiple locations.
> > >
> > > * You can get around this by installing OSG. You can
> > customize the install
> > > location with an OSG cmake variable.
> > >
> > > * Any other info you think is relevant.
> > >
> > > A FAQ on the wiki would be better than having people search the
> > > osg-submissions archives.
> > >
> > > Thanks,
> > >   -Paul
> > >
> > > _______________________________________________
> > > osg-users mailing list
> > > osg-users@lists.openscenegraph.org
> > >
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce
> negraph.org
> > >
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce
> negraph.org
>
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> --
> bob kuehne
> founder and ceo - blue newt software
> www.blue-newt.com 734/834-2696
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