I think the default for particle systems is that particles are little
billboards which always face the viewer's eye point.  It looks like
you've undone that setting somehow, and that the billboards are facing
different directions.

On Wed, Jun 25, 2008 at 11:07 PM, CG <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I'm trying to simulate a smoke trail emitting from a moving tank by using
> Joseph's codes but some particles are being culled (see attached picture).
> Any ideas what are the causes?
>
> Thanks,
>
> Cg
>
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