I think the default for particle systems is that particles are little billboards which always face the viewer's eye point. It looks like you've undone that setting somehow, and that the billboards are facing different directions.
On Wed, Jun 25, 2008 at 11:07 PM, CG <[EMAIL PROTECTED]> wrote: > Hi all, > > I'm trying to simulate a smoke trail emitting from a moving tank by using > Joseph's codes but some particles are being culled (see attached picture). > Any ideas what are the causes? > > Thanks, > > Cg > > ________________________________ > Make the most of what you can do on your PC and the Web, just the way you > want. Windows Live > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- AsymptopiaSoftware | [EMAIL PROTECTED] www.asymptopia.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org