Hi Adrian, Did these examples previously work for you? If so which versions of the OSG?
Could you run these examples in a debugger and break them once they hang to find out where they are hanging. Cheers, Robert. On Wed, Jul 2, 2008 at 8:19 AM, Adrian Egli OpenSceneGraph (3D) <[EMAIL PROTECTED]> wrote: > Hi Robert, > > OSG SVN on Windows Vista, VS8, NVidia Quatro 570M, Dual Core, builds and > runs fine. > > osgshaders.exe > osgthirdpersonview.exe > > hangs on exit. > > other application runs without any restriction. > > regards > adrian > > 2008/7/1 Robert Osfield <[EMAIL PROTECTED]>: >> >> Hi Jason, >> >> On Tue, Jul 1, 2008 at 7:57 PM, Jason Daly <[EMAIL PROTECTED]> wrote: >> > Just updated. Now, if I don't do anything to the environment, it >> > settles on >> > USE_MUTEX. This is an improvement (it previously didn't pick any >> > method). >> >> Good to hear, thanks for the testing. >> >> > I still have to set CXXFLAGS="-march=i686" in the environment for it to >> > pick >> > USE_GCC_BUILTINS. >> >> I'm afraid I don't know of any alternative to this for getting CMake >> to trigger a build for a different architecture. Perhaps those more >> expert in CMake might have something to suggest, until then perhaps >> this is somthing to add to CMake wiki files on openscenegraph.org. >> >> Robert. >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > -- > ******************************************** > Adrian Egli > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org