This improvement to sharing duplicate state in Optimizer has boosted my app's performance 10-20% on my various computers at work. Nice job, and thanks. I'm running a pretty complex .flt city model with lots of textures for all the buildings and cars. It also loads lots of external models. I wonder if others are seeing this much improvement.
revision 8513: "Changed the Optimizer::StateVisitor so that it can individually decide whether to optimize away duplicate state with dynamic, static and unspecified DataVarience. By default the code now optimizes away duplicate state with either static and unspecied state, previously it was just handling static state." _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org