Hi Ümit, the best way is to have a correct model from the beginning, centered and aligned with the origin, but if it couldn't be done, you would have to make the geometry child of a transform that would put the mesh at the right place. Say you had an object displaced 4 units on the X axis from the origin, then you would create a translation transform of (-4,0,0) and make it parent of the mesh. Finally you would use that transform in the scene as the real object.
Alberto El Viernes 25 Julio 2008ES 09:59:59 Ümit Uzun escribió: > Hi all, > > Firstly sorry for simple question, but I can't find related topics on the > web. > > How can I change my models's center coordinate? I have lots of components, > I am trying to collect them in one model, and I want to control one part in > it's local coordinate (for example I want to rotate it around z axes on > it's local coordinate.) > > But my components default coordinate center is different one by one (for > example: "osgviewer sample.osg axes.osg" result is > http://img61.imageshack.us/my.php?image=sampletn4.png ). I mean, I want to > control every part of components in their local coordinate center. What > should I do for changing coordinate system and center for every components? > I used MatrixTransform, PositionAttitudeTransform CoordinateSystemNode but > I can't get success. > > Thanks, Best Regards. > > Umit UZUN _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org