Hi All,

Can anyone assist with an issue/misunderstanding I'm having when using 
DEEP_COPY_ALL please ?

The issue is that if I have a cube that I apply a texture to and add to the 
scenegraph. This displays very quickly and no problems. If then do a clone 
operation on the cube - say 400 times - adding each cloned node to the 
scenegraph with a changed parent transform so that I effectively have an 
arrangement of tiles in a grid like pattern, the realisation of the first frame 
is very slow. Once first frame is realised, subsequent frame rate is fine. Its 
almost as if, even though the DEEP_COPY_ALL operation has completed, the nodes 
are referencing something that the first frame needs to resolve. The only thing 
I can think of -perhaps erroneously I accept - is that the textures are having 
to be loaded. Is this the case, and if so, what can I do to speed up 
realisation of the first frame?

Thanks for any help.

Kind regards

Neil
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