Hi All, Can anyone assist with an issue/misunderstanding I'm having when using DEEP_COPY_ALL please ?
The issue is that if I have a cube that I apply a texture to and add to the scenegraph. This displays very quickly and no problems. If then do a clone operation on the cube - say 400 times - adding each cloned node to the scenegraph with a changed parent transform so that I effectively have an arrangement of tiles in a grid like pattern, the realisation of the first frame is very slow. Once first frame is realised, subsequent frame rate is fine. Its almost as if, even though the DEEP_COPY_ALL operation has completed, the nodes are referencing something that the first frame needs to resolve. The only thing I can think of -perhaps erroneously I accept - is that the textures are having to be loaded. Is this the case, and if so, what can I do to speed up realisation of the first frame? Thanks for any help. Kind regards Neil _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org