Francesco Argese wrote: > Hi all, > > I'm trying to stream high resolution images in real-time. My problem is that > performance degenerate after some time; this is due to the complete > occupation of the ram and to the slow process of loading an image in memory > that is slower than the visualization frequency needed by my application. > > In which classes is this process handled? Is there a manner to avoid (or to > mitigate) this problem using a different approach? > > I remember that i have already seen this same argument in mailing list but, > doing a search, I have not found what I'm searching for. >
It is faster to use texture compression and save the compressed textures as .ive files, then load those. This requires either a preprocessing step to compress the textures or a caching mechanism to use compressed textures once they've been generated. I use the second technique in my application with pretty good results. -Eric _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org