Hi Robert, Ha, I was just getting ready to reply to you saying I've found the issue:)
That was exactly it, switching over to using using a ref_ptr within the ReaderWriterOSGEarth plugin for the cached TileBuilder objects seems to have fixed my issue. Thanks! Jason 2009/3/23 Robert Osfield <robert.osfi...@gmail.com> > Hi Jason, > > Normally the DatabasePager works on loaded scene graph that are entirely > independent from the main scene graph and these subgraphs are only merged > with the main scene graph when the main frame loop calls the update on the > DatabasePager to merge any new tiles, remove expired ones. The update is > down thread safe, with locking happening for all the appropriate places. If > the place that the node is being attached is already unref'd from the scene > graph then the subgraph should just be safely discarded. > > In the case of osgEarth do you have a pointers to global/parental > structures in the plugins that would break the normal scene graph > encapsulation that the database normally has? If there is such a reference > then it might be best to take a reference to this global/parent strucutre > during the running of the plugin to prevent it going out of scope before the > end of the call to the plugin. > > Robert. > > 2009/3/23 Jason Beverage <jasonbever...@gmail.com> > >> Hi Robert, >> >> I've been working with loading and unloading different osgEarth files at >> runtime (such as from a File | Open menu) using OSG and have found that I >> need to take special care to make sure that the DatabasePager is not working >> on a loaded node before removing it and replacing it with a different >> scene. This isn't a big deal and essentially consists of telling the >> database pager to not accept any new requests, clearing any pending requests >> and waiting for the pager to complete by checking the getRequestsInProgress. >> >> I've found that if I simply replace the main earth file's node with a new >> one while the DatabasePager is working, my application will crash. Is this >> the intended behavior or have I found a potential issue? >> >> Thanks! >> >> Jason >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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