Hi Kim and JS; Thanks for suggestion. I have tried again and as you said I really need new version GPU. This is only solution which will resolve kind of these problems.
Regards. 2009/6/17 Kim C Bale <k.b...@hull.ac.uk> > Martins, J-S, > > >Here you go. If you zoom in to 400% or so you can see 3 pixels > near the horizon that are really dark. They flicker during the > simulation, sometimes individual pixels, other times it looks like > larger groups. > > Yep it's a bug in the library. Looks like a polygon break to me, possibly a > corner piece. I must have been trying to ignore it as it's a nightmare to > debug that bit of code. I'll log it, but it could take a while to find that > blighter. > > >If you disable godrays, silt and dof (basically disable all underwater > effects) then go underwater, you'll see a black like at the horizon. it > looks like fog is not being applied for a line of pixels at the horizon. > > I think this is a fogging issue, the wave tops are probably going over the > fog line and exposing unfogged geometry. Shouldn't be too bad that one. > > Cheers all. > > Kim. > > > > ________________________________ > > From: osg-users-boun...@lists.openscenegraph.org on behalf of Martins > Innus > Sent: Wed 17/06/2009 19:35 > To: OpenSceneGraph Users > Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released > > > > Kim, > > Here you go. If you zoom in to 400% or so you can see 3 pixels > near the horizon that are really dark. They flicker during the > simulation, sometimes individual pixels, other times it looks like > larger groups. > > Sorry if this comes through twice, looks like the first one was too > big > for the list. > > Martins > > > Kim C Bale wrote: > > Hi Martins, > > > >> It now works at any resolution in 32 bit color, but with some > > "shimmering" black pixels where the sky meets the ocean. Kind of like > > you get if you had a bad DVI cable going to your monitor. > > > > Could you post a screen shot of that? Does sound a like it could be a bug > in the rendering rather than a driver issue. > > > >> At 16 bit color, I can get it to work if I toggle off "glare". I still > > get the FBO setup errors, but it seems to look ok, and the out of memory > > errors are gone. > > > > I've jumped to conclusion on that one. I just tested that on mine and get > the same > > > > RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd > > > > errors as yourself. I'll look into it. > > > > Cheers chap, > > > > Kim. > > > > > > > > ________________________________ > > > > From: osg-users-boun...@lists.openscenegraph.org on behalf of Martins > Innus > > Sent: Wed 17/06/2009 17:56 > > To: OpenSceneGraph Users > > Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released > > > > > > > > Kim, > > OK, I upgraded the driver to the latest version (185.85) and have > made > > some progress. > > > > It now works at any resolution in 32 bit color, but with some > > "shimmering" black pixels where the sky meets the ocean. Kind of like > > you get if you had a bad DVI cable going to your monitor. > > > > At 16 bit color, I can get it to work if I toggle off "glare". I > still > > get the FBO setup errors, but it seems to look ok, and the out of memory > > errors are gone. > > > > So I guess I'll chalk it up to drivers, I'll keep checking for > newer > > ones. Thanks for the suggestions. > > > > Martins > > > > Kim C Bale wrote: > >> Hi Martins, > >> > >> Sorry, little hasty with the send button there. > >> > >> This is an odd one, I don't understand why changing your screen > resolution would affect the program, so, I *suspect* this is a driver > problem. > >> > >> I had similar problems just a week ago with osgOcean when I updated to > the latest set of drivers for my 8800GTS 512, and it was giving me the 'out > of memory' errors you've got. Rolling back my drivers solved it. > >> > >> Perhaps J-S has some ideas on this one. > >> > >> In the mean time you should be able to disable all the effects that use > FBOs with the following keys. > >> > >> r - reflections > >> R - refractions > >> o - depth of field > >> g - glare > >> G - godrays > >> > >> Regards, > >> > >> Kim. > >> > >> ________________________________ > >> > >> From: osg-users-boun...@lists.openscenegraph.org on behalf of Martins > Innus > >> Sent: Wed 17/06/2009 15:16 > >> To: OpenSceneGraph Users > >> Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released > >> > >> > >> > >> Hi, > >> I'm having trouble getting this to run. > >> > >> Machine Specs: > >> > >> Windows XP > >> Visual Studio 2003 > >> NVIDIA Quadro FX 1600M > >> OSG 2.8.1 > >> > >> Compiled osgOcean with FFTSS and it builds fine. > >> > >> With my display set to 1920x1200 at 16 bit color I get the following: > >> > >> E:\Windows\OSG\2.8.1\install\bin>oceanExample.exe > >> Building scene... > >> . Loading cubemaps: 0.212617s > >> . Generating ocean surface: 2.43048e-005s > >> . Creating ocean scene: 0.000286629s > >> . Loading islands: 0.0594939s > >> . Setting up lighting: 2.26286e-005s > >> complete. > >> Time Taken: 0.274954s > >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd > >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd > >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd > >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd > >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd > >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd > >> > >> and just a blank screen shows up. > >> > >> > >> > >> If I change to 32 bit color at the same resolution, I get a couple > >> frames that show up properly, then the window goes blank with the > >> following printed to the console: > >> > >> Building scene... > >> . Loading cubemaps: 0.213689s > >> . Generating ocean surface: 1.89968e-005s > >> . Creating ocean scene: 0.000278248s > >> . Loading islands: 0.0593453s > >> . Setting up lighting: 1.73206e-005s > >> complete. > >> Time Taken: 0.276148s > >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd > >> Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,) > >> Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,) > >> RenderStage::drawInner(,) FBO status= 0x8cd5 > >> Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,) > >> Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,) > >> RenderStage::drawInner(,) FBO status= 0x8cd5 > >> > >> > >> > >> > >> It works fine if I run at 1024x768. > >> > >> Is this likely a driver problem, or is there something I can tweak in > >> the FBO setup? I'm not familiar with their use at all. > >> > >> Thanks > >> > >> Martins > >> > > > > > ***************************************************************************************** > To view the terms under which this email is distributed, please go to > http://www.hull.ac.uk/legal/email_disclaimer.html > > ***************************************************************************************** > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Ümit Uzun
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