Hi Kim and JS;

Thanks for suggestion. I have tried again and as you said I really need new
version GPU. This is only solution which will resolve kind of these
problems.

Regards.

2009/6/17 Kim C Bale <k.b...@hull.ac.uk>

> Martins, J-S,
>
> >Here you go.  If you zoom in to 400% or so you can see 3 pixels
> near the horizon that are really dark.  They flicker during the
> simulation, sometimes individual pixels, other times it looks like
> larger groups.
>
> Yep it's a bug in the library. Looks like a polygon break to me, possibly a
> corner piece. I must have been trying to ignore it as it's a nightmare to
> debug that bit of code. I'll log it, but it could take a while to find that
> blighter.
>
> >If you disable godrays, silt and dof (basically disable all underwater
> effects) then go underwater, you'll see a black like at the horizon. it
> looks like fog is not being applied for a line of pixels at the horizon.
>
> I think this is a fogging issue, the wave tops are probably going over the
> fog line and exposing unfogged geometry. Shouldn't be too bad that one.
>
> Cheers all.
>
> Kim.
>
>
>
> ________________________________
>
> From: osg-users-boun...@lists.openscenegraph.org on behalf of Martins
> Innus
> Sent: Wed 17/06/2009 19:35
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
>
>
>
> Kim,
>
>      Here you go.  If you zoom in to 400% or so you can see 3 pixels
> near the horizon that are really dark.  They flicker during the
> simulation, sometimes individual pixels, other times it looks like
> larger groups.
>
>        Sorry if this comes through twice, looks like the first one was too
> big
> for the list.
>
> Martins
>
>
> Kim C Bale wrote:
> > Hi Martins,
> >
> >> It now works at any resolution in 32 bit color, but with some
> > "shimmering" black pixels where the sky meets the ocean.  Kind of like
> > you get if you had a bad DVI cable going to your monitor.
> >
> > Could you post a screen shot of that? Does sound a like it could be a bug
> in the rendering rather than a driver issue.
> >
> >> At 16 bit color, I can get it to work if I toggle off "glare".  I still
> > get the FBO setup errors, but it seems to look ok, and the out of memory
> > errors are gone.
> >
> > I've jumped to conclusion on that one. I just tested that on mine and get
> the same
> >
> > RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
> >
> > errors as yourself. I'll look into it.
> >
> > Cheers chap,
> >
> > Kim.
> >
> >
> >
> > ________________________________
> >
> > From: osg-users-boun...@lists.openscenegraph.org on behalf of Martins
> Innus
> > Sent: Wed 17/06/2009 17:56
> > To: OpenSceneGraph Users
> > Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
> >
> >
> >
> > Kim,
> >         OK, I upgraded the driver to the latest version (185.85) and have
> made
> > some progress.
> >
> >         It now works at any resolution in 32 bit color, but with some
> > "shimmering" black pixels where the sky meets the ocean.  Kind of like
> > you get if you had a bad DVI cable going to your monitor.
> >
> >         At 16 bit color, I can get it to work if I toggle off "glare".  I
> still
> > get the FBO setup errors, but it seems to look ok, and the out of memory
> > errors are gone.
> >
> >         So I guess I'll chalk it up to drivers, I'll keep checking for
> newer
> > ones. Thanks for the suggestions.
> >
> > Martins
> >
> > Kim C Bale wrote:
> >> Hi Martins,
> >>
> >> Sorry, little hasty with the send button there.
> >>
> >> This is an odd one, I don't understand why changing your screen
> resolution would affect the program, so, I *suspect* this is a driver
> problem.
> >>
> >> I had similar problems just a week ago with osgOcean when I updated to
> the latest set of drivers for my 8800GTS 512, and it was giving me the 'out
> of memory' errors you've got. Rolling back my drivers solved it.
> >>
> >> Perhaps J-S has some ideas on this one.
> >>
> >> In the mean time you should be able to disable all the effects that use
> FBOs with the following keys.
> >>
> >> r - reflections
> >> R - refractions
> >> o - depth of field
> >> g - glare
> >> G - godrays
> >>
> >> Regards,
> >>
> >> Kim.
> >>
> >> ________________________________
> >>
> >> From: osg-users-boun...@lists.openscenegraph.org on behalf of Martins
> Innus
> >> Sent: Wed 17/06/2009 15:16
> >> To: OpenSceneGraph Users
> >> Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released
> >>
> >>
> >>
> >> Hi,
> >>         I'm having trouble getting this to run.
> >>
> >> Machine Specs:
> >>
> >> Windows XP
> >> Visual Studio 2003
> >> NVIDIA Quadro FX 1600M
> >> OSG 2.8.1
> >>
> >> Compiled osgOcean with FFTSS and it builds fine.
> >>
> >> With my display set to 1920x1200 at 16 bit color I get the following:
> >>
> >> E:\Windows\OSG\2.8.1\install\bin>oceanExample.exe
> >> Building scene...
> >>    . Loading cubemaps: 0.212617s
> >>    . Generating ocean surface: 2.43048e-005s
> >>    . Creating ocean scene: 0.000286629s
> >>    . Loading islands: 0.0594939s
> >>    . Setting up lighting: 2.26286e-005s
> >> complete.
> >> Time Taken: 0.274954s
> >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
> >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
> >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
> >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
> >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
> >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
> >>
> >> and just a blank screen shows up.
> >>
> >>
> >>
> >> If I change to 32 bit color at the same resolution, I get a couple
> >> frames that show up properly, then the window goes blank with the
> >> following printed to the console:
> >>
> >> Building scene...
> >>    . Loading cubemaps: 0.213689s
> >>    . Generating ocean surface: 1.89968e-005s
> >>    . Creating ocean scene: 0.000278248s
> >>    . Loading islands: 0.0593453s
> >>    . Setting up lighting: 1.73206e-005s
> >> complete.
> >> Time Taken: 0.276148s
> >> RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cdd
> >> Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,)
> >> Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,)
> >> RenderStage::drawInner(,) FBO status= 0x8cd5
> >> Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,)
> >> Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,)
> >> RenderStage::drawInner(,) FBO status= 0x8cd5
> >>
> >>
> >>
> >>
> >> It works fine if I run at 1024x768.
> >>
> >> Is this likely a driver problem, or is there something I can tweak in
> >> the FBO setup?  I'm not familiar with their use at all.
> >>
> >> Thanks
> >>
> >> Martins
> >>
>
>
>
>
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-- 
Ümit Uzun
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