Hi Kelly,

Is it just that you need to multiple the number of seconds my 1000 to
get milliseconds?  This does seem a bit of trivial answer so I do
wonder if your actually after something else.

Robert.

On Thu, Jul 16, 2009 at 7:05 PM, Kelly Fields<kelly.br...@jhuapl.edu> wrote:
> Hi,
>
> I am new to Delta3d and have a question about getting system time (or local 
> time - really any form of time).  I am accessing time, but even though the 
> "seconds" is a float, it does not contain information for milliseconds.  How 
> would I get that?
>
> Here is my code...
>
> dtUtil::DateTime time;
> time.SetTimeType(dtUtil::DateTime::TimeType::SIMULATION_TIME);
> time.SetToLocalTime();
> double winTime = time.GetTimeInSeconds();
>
> Please help!!
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=15043#15043
>
>
>
>
>
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