Hi Kelly, On Fri, Jul 17, 2009 at 12:35 PM, Kelly Fields<kelly.br...@jhuapl.edu> wrote: > Yes, sorry - I need millisecond precision. So I need a number to be like > "3.234 seconds" rather than "3 seconds"
I'm really surprised that Delta3D code gives an interger time back. The OSG's FrameStamp stores the simulation in doubles so you'll get a 3.234 as you require, but for some reason Delta3D seems to be truncating its own time. Perhaps you could just ignore the Delta3D code and utilize the OSG's osg::Timer to do timing or use osg::FrameStamp that the Viewer maintains updating it for each new frame. The OSG classes work on all platforms. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org